Scroll-craft
If the spell has material components and the spell is Level 3 or lower, the gold cost is removed if you possess the materials. If the spell is Level 4 or higher and you have the materials, the gold cost is halved. The materials are consumed by the scroll, regardless of the spell’s Level. The spell being crafted must be prepared, otherwise the crafting time is doubled.
| Spell Level | Gold Cost | Time Taken | Travel Days to Complete* |
|---|---|---|---|
| Cantrip | 50gp | 2 hours | 2 per day |
| Level 1 | 100gp | 4 hours | 1 per day |
| Level 2 | 200gp | 8 hours | 2 days |
| Level 3 | 10gp | 16 hours | 4 days |
| Level 4 | 10gp | 32 hours | 8 days |
| Level 5 | 10gp | 64 hours | 16 days |
| Level 6 | 10gp | 128 hours | 32 days |
| Level 7 | 10gp | 256 hours | 64 days |
| Level 8 | 10gp | 512 hours | 128 days |
| Level 9 | 10gp | 1024 hours | 256 days |
Exhaustion
Exhaustion occurs at 12 levels. If something incurs Exhaustion, it does so at the end of your turn, or at the end of the turn of the creature which inflicts it upon you. Exhaustion is reduced by 1 level per traveling day if you use your travel downtime to rest (4 hours), or 3 levels per day resting in camp while in the wilderness. If you are in civilization and pay for services or own a home you decide to rest in, you reduce Exhaustion by 4 levels per day.
| Level | Effect |
|---|---|
| 1 | -1 to Attack Rolls and Spell Save DC |
| 2 | -2 to Attack Rolls and Spell Save DC |
| 3 | -3 to Attack Rolls and Spell Save DC |
| 4 | -4 to Attack Rolls and Spell Save DC |
| 5 | Disadvantage on Perception checks |
| 6 | Disadvantage on Intimidation checks |
| 7 | Disadvantage on Intelligence-based checks |
| 8 | Disadvantage on Strength & Dexterity saves and checks, including Initiative |
| 9 | Disadvantage on all non-Death Saving Throws |
| 10 | Speed is halved and flying speed is removed |
| 11 | Unconscious |
| 12 | Death |