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Mechanics

Scroll-craft


If the spell has material components and the spell is Level 3 or lower, the gold cost is removed if you possess the materials. If the spell is Level 4 or higher and you have the materials, the gold cost is halved. The materials are consumed by the scroll, regardless of the spell’s Level. The spell being crafted must be prepared, otherwise the crafting time is doubled.

Spell Level Gold Cost Time Taken Travel Days to Complete*
Cantrip 50gp 2 hours 2 per day
Level 1 100gp 4 hours 1 per day
Level 2 200gp 8 hours 2 days
Level 3 10gp 16 hours 4 days
Level 4 10gp 32 hours 8 days
Level 5 10gp 64 hours 16 days
Level 6 10gp 128 hours 32 days
Level 7 10gp 256 hours 64 days
Level 8 10gp 512 hours 128 days
Level 9 10gp 1024 hours 256 days

Exhaustion


Exhaustion occurs at 12 levels. If something incurs Exhaustion, it does so at the end of your turn, or at the end of the turn of the creature which inflicts it upon you. Exhaustion is reduced by 1 level per traveling day if you use your travel downtime to rest (4 hours), or 3 levels per day resting in camp while in the wilderness. If you are in civilization and pay for services or own a home you decide to rest in, you reduce Exhaustion by 4 levels per day.

Level Effect
1 -1 to Attack Rolls and Spell Save DC
2 -2 to Attack Rolls and Spell Save DC
3 -3 to Attack Rolls and Spell Save DC
4 -4 to Attack Rolls and Spell Save DC
5 Disadvantage on Perception checks
6 Disadvantage on Intimidation checks
7 Disadvantage on Intelligence-based checks
8 Disadvantage on Strength & Dexterity saves and checks, including Initiative
9 Disadvantage on all non-Death Saving Throws
10 Speed is halved and flying speed is removed
11 Unconscious
12 Death